2019

  • T. Davis, K. Waugh and M. Bowling. Solving Large Extensive-Form Games with Strategy Constraints. In proceedings of AAAI Conference on Artificial Intelligence (AAAI), 2019.
    • [arXiv]
  • 2018

  • C. Kroer, K. Waugh, F. Kılınç-Karzan and T. Sandholm. Faster algorithms for extensive-form game solving via improved smoothing functions. In Mathematical Programming Series A, 2018.
    • [PDF]
  • 2017

  • C. Kroer, K. Waugh, F. Kılınç-Karzan and T. Sandholm. Theoretical and Practical Advances on Smoothing for Extensive-Form Games. In proceedings of ACM Conference on Economics and Computation (EC), 2017.
    • [arXiv]
  • M. Moravcik, M. Schmid, N. Burch, V. Lisy, D. Morrill, N. Bard, T. Davis, K. Waugh, M. Johanson and M. Bowling. DeepStack: Expert-Level Artificial Intelligence in Heads-Up No-Limit Poker. In Science 356(6337), pages 508-513, May 2017.
    • [PDF]
  • 2015

  • C. Kroer, K. Waugh, F. Kılınç-Karzan and T. Sandholm. Faster First-Order Methods for Extensive-Form Game Solving. In proceedings of ACM conference on Economics and Computation (EC), 2015.
    • [PDF]
  • K. Waugh, D. Morrill, J. A. Bagnell and M. Bowling. Solving Games with Functional Regret Estimation. In proceedings of AAAI Conference on Artificial Intelligence, 2015.
    • [PDF]
    • [arXiv]
  • K. Waugh and J. A. Bagnell. A Unified View of Large-scale Zero-sum Equilibrium Computation. In proceedings of AAAI Workshop on Computer Poker and Imperfect Information, 2015.
    • [PDF]
    • [arXiv]
  • 2013

  • K. Waugh. A Fast and Optimal Hand Isomorphism Algorithm. In proceedings of AAAI Workshop on Computer Poker and Imperfect Information, 2013.
    • [PDF]
  • K. Waugh, B. D. Ziebart and J. A. Bagnell. Computational Rationalization: The Inverse Equilibrium Problem. Technical report 1308.3506, arXiv, 2013.
    • [arXiv]
  • 2011

  • M. Johanson, K. Waugh, M. Bowling and M. Zinkevich. Accelerating Best Response Calculation in Large Extensive Games. In proceedings of International Joint Conference on Artificial Intelligence (IJCAI), 2011.
    • [PDF]
  • K. Waugh, B. D. Ziebart and J. A. Bagnell. Computational Rationalization: The Inverse Equilibrium Problem. In proceedings of International Conference on Machine Learning (ICML), 2011. Best paper.
    • [PDF]
    • [arXiv]
  • 2009

  • M. Lanctot, K. Waugh, M. Zinkevich and M. Bowling. Monte Carlo Sampling for Regret Minimization in Extensive Games. In proceedings of Neural Information Processing Systems (NIPS), pages 1078-1086, 2009.
    • [PDF]
    • [TR]
  • K. Waugh, N. Bard and M. Bowling. Strategy Grafting in Extensive Games. In proceedings of Neural Information Processing Systems (NIPS), pages 2026-2034, 2009.
    • [PDF]
  • K. Waugh. Abstraction in Large Extensive Games. Master's thesis, University of Alberta, 2009.
    • [PDF]
  • K. Waugh. Faster State Manipulation in General Games using Generated Code. In proceedings of General Intelligence in Game-Playing Agents (GIGA), 2009.
    • [PDF]
  • K. Waugh, M. Zinkevich, M. Johanson, M. Kan, D. Schnizlein and M. Bowling. A Practical Use of Imperfect Recall. In proceedings of Symposium on Abstraction, Reformulation and Approximation (SARA), 2009.
    • [PDF]
  • K. Waugh, D. Schnizlein, M. Bowling and D. Szafron. Abstraction Pathologies in Extensive Games. In proceedings of International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pages 781-788, 2009.
    • [PDF]
  • 2007

  • M. Carbonaro, M. Cutumisu, H. Duff, S. Gillis, C. Onuczko, J. Siegel, J. Schaeffer, A. Schumacher, D. Szafron and K. Waugh. Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom. In Computers and Education 51(2), pages 687-707, 2007.
    • [PDF]
  • M. Cutumisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff and S. Gillis. ScriptEase: A Generative/adaptive Programming Paradigm for Game Scripting. In Science of Computer Programming 67(1), pages 32-55, 2007.
    • [PDF]
  • 2006

  • M. Carbonaro, M. Cutumisu, H. Duff, S. Gillis, C. Onuczko, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron and K. Waugh. Adapting a Commercial Role-Playing Game for Educational Computer Game Production. In proceedings of GameOn, pages 54-61, 2006.
    • [PDF]
  • 2005

  • C. Onuczko, M. Cutumisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, K. Waugh, M. Carbonaro and J. Siegel. A Pattern Catalog for Computer Role Playing Games. In proceedings of GameOn, pages 33-38, 2005.
    • [PDF]