2019
- T. Davis,
K. Waugh and
M. Bowling.
Solving Large Extensive-Form Games with Strategy Constraints.
In proceedings of AAAI Conference on Artificial Intelligence (AAAI), 2019.
2018
- C. Kroer,
K. Waugh,
F. Kılınç-Karzan and
T. Sandholm.
Faster algorithms for extensive-form game solving via improved smoothing functions.
In Mathematical Programming Series A, 2018.
2017
- C. Kroer,
K. Waugh,
F. Kılınç-Karzan and
T. Sandholm.
Theoretical and Practical Advances on Smoothing for Extensive-Form Games.
In proceedings of ACM Conference on Economics and Computation (EC), 2017.
- M. Moravcik,
M. Schmid,
N. Burch,
V. Lisy,
D. Morrill,
N. Bard,
T. Davis,
K. Waugh,
M. Johanson and
M. Bowling.
DeepStack: Expert-Level Artificial Intelligence in Heads-Up No-Limit Poker.
In Science 356(6337), pages 508-513, May 2017.
2015
- C. Kroer,
K. Waugh,
F. Kılınç-Karzan and
T. Sandholm.
Faster First-Order Methods for Extensive-Form Game Solving.
In proceedings of ACM conference on Economics and Computation (EC), 2015.
- K. Waugh,
D. Morrill,
J. A. Bagnell and
M. Bowling.
Solving Games with Functional Regret Estimation.
In proceedings of AAAI Conference on Artificial Intelligence, 2015.
- K. Waugh and
J. A. Bagnell.
A Unified View of Large-scale Zero-sum Equilibrium Computation.
In proceedings of AAAI Workshop on Computer Poker and Imperfect Information, 2015.
2013
- K. Waugh.
A Fast and Optimal Hand Isomorphism Algorithm.
In proceedings of AAAI Workshop on Computer Poker and Imperfect Information, 2013.
- K. Waugh,
B. D. Ziebart and
J. A. Bagnell.
Computational Rationalization: The Inverse Equilibrium Problem.
Technical report 1308.3506, arXiv, 2013.
2011
- M. Johanson,
K. Waugh,
M. Bowling and
M. Zinkevich.
Accelerating Best Response Calculation in Large Extensive Games.
In proceedings of International Joint Conference on Artificial Intelligence (IJCAI), 2011.
- K. Waugh,
B. D. Ziebart and
J. A. Bagnell.
Computational Rationalization: The Inverse Equilibrium Problem.
In proceedings of International Conference on Machine Learning (ICML), 2011.
Best paper.
2009
- M. Lanctot,
K. Waugh,
M. Zinkevich and
M. Bowling.
Monte Carlo Sampling for Regret Minimization in Extensive Games.
In proceedings of Neural Information Processing Systems (NIPS), pages 1078-1086, 2009.
- K. Waugh,
N. Bard and
M. Bowling.
Strategy Grafting in Extensive Games.
In proceedings of Neural Information Processing Systems (NIPS), pages 2026-2034, 2009.
- K. Waugh.
Abstraction in Large Extensive Games.
Master's thesis, University of Alberta, 2009.
- K. Waugh.
Faster State Manipulation in General Games using Generated Code.
In proceedings of General Intelligence in Game-Playing Agents (GIGA), 2009.
- K. Waugh,
M. Zinkevich,
M. Johanson,
M. Kan,
D. Schnizlein and
M. Bowling.
A Practical Use of Imperfect Recall.
In proceedings of Symposium on Abstraction, Reformulation and Approximation (SARA), 2009.
- K. Waugh,
D. Schnizlein,
M. Bowling and
D. Szafron.
Abstraction Pathologies in Extensive Games.
In proceedings of International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pages 781-788, 2009.
2007
- M. Carbonaro,
M. Cutumisu,
H. Duff,
S. Gillis,
C. Onuczko,
J. Siegel,
J. Schaeffer,
A. Schumacher,
D. Szafron and
K. Waugh.
Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom.
In Computers and Education 51(2), pages 687-707, 2007.
- M. Cutumisu,
C. Onuczko,
M. McNaughton,
T. Roy,
J. Schaeffer,
A. Schumacher,
J. Siegel,
D. Szafron,
K. Waugh,
M. Carbonaro,
H. Duff and
S. Gillis.
ScriptEase: A Generative/adaptive Programming Paradigm for Game Scripting.
In Science of Computer Programming 67(1), pages 32-55, 2007.
2006
- M. Carbonaro,
M. Cutumisu,
H. Duff,
S. Gillis,
C. Onuczko,
J. Schaeffer,
A. Schumacher,
J. Siegel,
D. Szafron and
K. Waugh.
Adapting a Commercial Role-Playing Game for Educational Computer Game Production.
In proceedings of GameOn, pages 54-61, 2006.
2005
- C. Onuczko,
M. Cutumisu,
D. Szafron,
J. Schaeffer,
M. McNaughton,
T. Roy,
K. Waugh,
M. Carbonaro and
J. Siegel.
A Pattern Catalog for Computer Role Playing Games.
In proceedings of GameOn, pages 33-38, 2005.